Unhappen is an impossible action. It is a ghost word for an idea that may not even exist, for how can something happen and then be truly reversed? Though we may wish for the power to make certain things unhappen, there will always be a residue, a trace, a shadow of mould growing in the corridors of memory. The word's existence in our vocabulary is an uncomfortable provocation - the seed stuck at the back of your throat.
unhappen is a group that creates live experiences designed to be communally shared. We produce theatre, portable media, installations and participatory events. We believe that "entertainment" means "to hold mutually", and that an event is a communicative act instead of a commodity.
We believe in a theatre ecology that contains many voices, cultures, styles and forms. We favour the unknown and experimental in our selection of projects, so as to deliver audiences new experiences and ideas amongst the well-represented theatre classics and international hits.
Our theatre productions are of new works or obscure texts. As often as possible we develop work with the playwright present in the process, or we devise projects involving a variety of collaborators. When texts have been produced previously, unhappen presents their Australian premieres.
Theatre is the gathering point of a community, temporary or otherwise, and not the building with the flashing lights above it. With our waking hours dominated more often by small screens, we take great pleasure in creating works that are immersive worlds, requiring all your limbs and senses, and not just your butt, ears and eyes. Sometimes you are a ghost in these worlds - exploring but unable to affect change - but there are others that invite you to make shapes in your own image.
unhappen has created participatory and promenade works in various locations throughout Sydney, including Cockatoo Island, the Justice and Police Museum, the Rocks and the University of Sydney. These more adventurous projects are based in ideas of creating temporary communities amongst our audience, often through game systems or free-choice story following.